Solving it will open the door only for a short period of time, so have either Dash tech or Translocator to quickly move into the room.Īlternatively, if you have a Precursor Data-Key in your inventory, you can use Void-Warp Locus on the Science Outpost to teleport into this chamber. The entrance has a puzzle code which randomizes on each visit. You will need a Microsphere to navigate it. It is accessible via a 1-block-wide tunnel near the west edge of the map. There is a Cosmic Crucible hidden below the Science Outpost. In the galactic community, many uplifted species have come to the Science Outpost to assist with projects including expansion, research, snarshing and aesthetic appeal. It perhaps helps that the Science outpost has a natural atmosphere, so it doesn't stink of an old woman and mothballs. Many species appear to prefer the Science Outpost over the Outpost. Sets the current universe flag, triggering any associated world changes. There are a number of key objects, which award 20 points each, these will trigger a radio message from Esther. If you don't want to unlock everything in the outpost, you could try this mod. available in the outpost without having to do quests. However, there are some quests that are mainly-Science Outpost based, such as Kevin's weird requests. While I don't know if skipping the quests with commands ever worked like that, you can probably fix it by using this command: /setuniverseflag Usage /setuniverseflag flagName. To complete the quest players must earn 50 inspection points. I've been using this mod, starts you with the small ship fully functional, and makes all the merchants, etc. Most quests that are given in the outpost is available in the player's Personal Tricorder. Here’s a list of the most basic starting assembly components in Starbound 1. There are a multitude of available shops and kiosks inside the Science outpost. The Quantum Reactor, despite having an interface, will not accept fuel and generate any power output, and the powered stations will not function due to lack of an energy supply. Though these machines can be interacted, their interfaces will be empty and devoid of usage. (Located from topmost floor going down, from leftmost wing going to the right.)Īccessible Machinery and Stations This includes high tier machines and those who require power to function. While some can be used, others are locked to the player as to have the player explore the crafting station themselves. Some early to mid-tier machineries and crafting stations are available for the player at the outpost. 2.1 Section 1 - Main Laboratory Station Ive been using this mod, starts you with the small ship fully functional, and makes all the merchants, etc.1.2 Inaccessible Machinery and Stations.
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