![]() ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. The return of these lost technologies will forever change the 31st century battlefield. Destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. I value and appreciate all that came to us with URBAN WARFARE and HEAVY METAL: TLDR: I would buy Flashpoint again, even at full price, but I won't be re-enabling Urban Warfare and Heavy Metal. If you don't already know what a Raven or a Phoenix Hawk are then you aren't going to feel lacking. In short they seem to be aimed as fanservice to players who are heavy into the lore. In contrast Urban Warfare and Heavy Metal offer very little to the game experience. In addition they add immersion by making the galaxy feel alive and providing the player with a feeling of being swept up in the conflicts between the great houses. ![]() Flashpoint is an excellent expansion that adds unique, interesting and challenging mini-campaigns that usually feature multiple consecutive missions. It didn't take me long to realize that I wasn't missing out on anything. For in-game point scoring reasons I decided to disable both Urban Warfare and Heavy Metal, starting my new career with only Flashpoint enabled. Eventually my save was corrupted (yes, patch 1.8) and I was forced to start anew. After playing through the story campaign and enjoying it, I bought the season pass and decided to start a career mode.
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